Posted: Sat Feb 16, 2008 9:20 am Post subject: Classic Pen and Paper RPG 2 (Somewhat over)
It's Axel here!
I am starting a new PnP for people who aren't awake when the other people play.
So these are the rules that same as Clonkinator's.
Rules:
1. One player may only have one character. The party is limited to 8 characters, since I cannot handle more at a time. (up to 2 NPCs may still join you though)
2. The player defines what he does in bold letters. For example: "Picks up the bottle with the red liquid in it.". Actions that might fail (for example because the target wouldn't want it to happen) should not be written in success-form. For example: Instead of "Cuts the enemies arm away and kills it by cutting of its head" "Attacks the enemies arm with his sword" or something.
3. Every character has HP, MP, XP and Gold. While wizards and such may use MP for casting spells, other classes may use MP to do other fancy stuff like special attacks or brewing potions.
4. Characters may gain self-defined spells/skills upon level ups, however the Dungeon Master may change them in order to be balanced. Also, instead of learning a new spell/skill, a player may also improve an already existing one.
5. If a player's HP drop to 0 or lower, he faints. He may still be attacked though, although the player can't act anymore until he's healed in some way. If a player's HP drop below -10, he dies (and cannot rejoin until either the whole party dies, or the party revives the character in some way).
6. If you want to talk, please write what you say in "".
7. Attacks/Weapons have a ATK value, which indicates how much damage it does. The damage done will result in "Attackers ATK - Defenders DEF = Damage" (damage cannot be lower than 1).
8. Many actions may be successful or may fail. The Dungeon Master will throw dices for you when you decide to do something, indicating the difficulty grade (the lowest number you need to have in order to be successful, e. g. if there is a DG of 14, you need to throw 14 or higher (with bonuses) in order to be successful).
9. When killing an enemy, each player in the party gains XP. Advancing to the next level always takes 100 XP more than it took to reach the previous level:
Lvl 2 - 000100 XP
Lvl 3 - 000300 XP
Lvl 4 - 000600 XP
Lvl 5 - 001000 XP
Lvl 6 - 001500 XP
Lvl 7 - 002100 XP
Lvl 8 - 002800 XP
Lvl 9 - 003600 XP
Lvl10 - 004500 XP
etc.
10. Gold may be aquired the same way as other items are (except for buying it, of course...)
11. You may carry up to 5 items in your inventory (even of the same type!). It should be displayed under your status table, using the "[hide]"-tag, so people don't always need to see all your items. Your equipment you're currently wearing should not be hidden.
12. Since you might be having quite some code in each of your posts, I recommend "copying" that code by clicking "quote" at your last own post. Just remember to remove the "[quote]"-tags afterwards.
13. The Dungeon Master will describe what you see. You can do various actions that will cause the Dungeon Master to reveal more information about it if you're successful.
14. If you want to say anything out of character, use olive as a color please.
15. You may try to do whatever you imagine you want to do. If you want to try to climb a wall in order to look at the whole thing from above, do it. If you encounter a pool full of sharks and want to jump over it, try it! Nobody ensures that it will be successful though...
16. Whenever I post I'll post a "summary" that indicates the current HP, MP and Lvl of each character and enemy (if there are any) as well as the result of your last actions. You may only do one action, e.g. attack someone, at a time. After having done an action, you'll have to wait for my next post. Saying something or talking to someone doesn't count as an action though. Also, if you do something in order to do something else, e.g. you light your torch to see what is around, or you throw something at your enemies to run surprise them and run away, it also only counts as one action, not as two.
17. When leveling up, you gain 1D6+Power HP, 1D6+Intelligence MP and may upgrade one of your skills or learn a new one. The modificators of your HP and MP you defined at the beginning of the game also applies. The modificators should be +1 if added together, and cannot be higher than +3/-3.
18. If things get risky, you may try to escape. In that case, every consious party member gets a check. Those are all added together, with unconsious heroes being +0. Then the remaining enemies all get a check (bosses may get high bonuses here), also being added together. Then party vs. enemies is checked. If party is higher, the escape is successful.
19. There are three possible positions for battles. You can choose between either *front* or *cover*. The front can be attacked by anything, but can also attack with anything itself. Covered characters can only be hit by ranged attacks, magic and certain skills that hit the whole party - however, this only applies if there is at least one character standing at the front. If all characters at the front are either gone or unconsious, melee attacks will hit covered characters as well. There's also a position *flying* for flying monsters, which always disallows melee attacks, even if there is no front. There may also be special positions for special cases.
20. Sometimes you'll encounter unusually strong enemies, called bosses. They are very dangerous and often need to be defeated in order to continue with the good part of the story. They often have very high modificators on their stats. When seeing them in the status table, they are marked brown.
Each Post should have the characters status table on top, looking like something like this:
I will be the DM. I won't join your party, but act as NPCs and enemies. If you want to invent a new spell or item, feel free to do so (remember to mark it OOC though, that means, olive).
Your NPC (which will be me) will help and assist you along your journey.
Agor, lvl 2 Vampyre
HP: 22/22
MP: 16/16
XP: 100/300
Gold: 500
ATK: 8
DEF: 2
Weapon: Fangs (ATK 8 )
Shield: None
Armor: Clothes (DEF 2)
Items:
-Pink Bottle [Heals +6 HP]
-White Bottle [???]
Skills:
*Fire Fang* - 3 MP. Gives the target [Burned 02] staus.
*Suck Life* - 2 MP. Deals weapons damage. Heals users HP by half damage inflicted.
Skills:
*Gulp* - Can eat dead enemies, healing 1/4 of max HP.
Dice:
Power: -1
Dextery: + 2
Wisdom: + 5
Intelligence: -3
Attacking: +3
Dodging: +3
Casting: -3
Resistance: 0
(It should equal 0 altogether, but this doesn't count for NPCs.)
Now, all I need is a 20 sided dice before we start! _________________
"Be yourself, everyone else is already taken."
Last edited by Axel on Fri May 09, 2008 11:43 am; edited 2 times in total
Joined: 03 Nov 2007 Age: 15 Posts: 3043 Location: Germany
Posted: Sat Feb 16, 2008 9:25 am Post subject:
Hmmm... A D20? I think a random number generator will also do; they shouldn't be too hard to find in the internet. I don't know yet if I'll join though (too much to do right now). Anyway, have fun. _________________ Yes, it's true. I fail. Epicly so.
Balrog, level 1 Toaster
HP: 12/12
MP: 6/6
XP: 0/100
Gold: 0
ATK: 6
DEF: 1
Weapon: *Grab and punch* (6 ATK)
Shield: None
Armor: Toaster Metal (1 DEF)
Items:
Teal potion
Skills:
Crush- Jumps on enemy (+50% ATK)- 3 MP
Fly- Puts player into flying for 3 turns- 5 MP
Dice:
Power: +5
Dextry: -2
Intelligence: -1
Wisdom: 0
Attacking: +3
Dodging: -5
Casting: -2
Resistance: +2
"I am the head of common mockery. I will grant you 3 wishes."
"No, seriously, I'm Balrog. And don't say anything about what I look like." _________________ ...i c whut u did thar...
♪♪"Cold, tough, and enough"♪♪
Agore, lvl 2 Vampyre
HP: 22/22
MP: 16/16
XP: 100/300
Gold: 500
ATK: 8
DEF: 2
Weapon: Fangs (ATK 8 )
Shield: None
Armor: Clothes (DEF 2)
Items:
-Pink Bottle [Heals +6 HP]
-White Bottle [Heals + 20 HP]
Skills:
*Fire Fang* - 3 MP. Gives the target [Burned 02] staus.
*Suck Life* - 2 MP. Deals weapons damage. Heals users HP by half damage inflicted.
Abilities:
*Gulp* - Can eat dead enemies, healing 1/4 of max HP.
Dice:
Power: -1
Dextery: + 2
Wisdom: + 5
Intelligence: -3
Attacking: +3
Dodging: +3
Casting: -3
Resistance: 0
"I am Agore, seeing as we are lost in this dark temple maybe we can find a way out together."
You go half way out the temple and you hear strange noises.
What will you do? _________________
"Be yourself, everyone else is already taken."
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