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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Sat May 03, 2008 8:27 pm Post subject: Butcherbugs! |
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I don't know does this go here, but: The Butchers in the Catacombs level 2 are a little strange. I mean, they are not buggy or anything... They just stuck in the hallway and scooch around with their big axes when I go to right from the starting room. It's hard to get pass them because they walk straight to the starting room and kill me if I don't do anything. And a CLEAR bug: When they die, the axes can not be picked up. _________________
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Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2306 Location: Norway
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Posted: Sat May 03, 2008 8:38 pm Post subject: |
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Normally, you will have to kill them to get past them. Or find an alternative way of bypassing them (Hold spells, beartraps, ranged weapons, haste or speed potion for example). This is a hard dungeon, so screwing up may very well kill you quickly.
And the axes thing is not a bug. The axes are too big for a player character to use, so they are not grab-able. _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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woodmouse Skinner


Joined: 19 Apr 2008 Age: 15 Posts: 3073 Location: Finland
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Posted: Sat May 03, 2008 8:40 pm Post subject: |
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Oh. I thought it was a bug. _________________
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Agent of Dread lolwut?? (Moderator)


Joined: 23 Sep 2007 Age: 12 Posts: 4347 Location: FACEPLANT
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Posted: Sat May 03, 2008 10:13 pm Post subject: |
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Yeah, I figured that out myself  _________________ FACEPLANT |
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Clonkinator Master Frying Pen (Moderator)


Joined: 03 Nov 2007 Age: 17 Posts: 3076 Location: Germany
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Posted: Sun May 04, 2008 8:33 am Post subject: |
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Yeah, everything's fine with the butchers. So since these are no bugs at all, I guess we can lock this, right? _________________ Yes, it's true. I fail. Epicly so. |
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