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| Good idea? |
| Yes |
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57% |
[ 4 ] |
| No |
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42% |
[ 3 ] |
| Not sure |
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0% |
[ 0 ] |
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| Total Votes : 7 |
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| Author |
Message |
Zefz Lead Designer


Joined: 16 Sep 2007 Posts: 2301 Location: Norway
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Posted: Tue May 20, 2008 6:31 pm Post subject: |
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Think of what this will actually do with players. It will promote players who know about these bonuses (and might confuse new players when suddenly bonuses flashes around them for the first time for no apparent reason) to play those specific classes in multiplayer. That will say people much rather play a Healer+Paladin than a Healer+Soldier for example.
This kinda ruins the point of the class system combining different sets of skills together to achieve combos. That's why I vote for no.
Rather have a different system giving bonuses. And no xp bonus  _________________ http://egoboo.sourceforge.net
"The pen is mightier than the sword- IF it is sharpened, dipped in poison and thrown really really hard at your target. But seriously, you are better off with a sword." |
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PurpleSquerkle Supreme Cookiemancer


Joined: 28 Oct 2007 Age: 17 Posts: 4356 Location: Midwestern US
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Posted: Tue May 20, 2008 6:42 pm Post subject: |
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Well, when you put it that way, that does make sense.
It would be kind of unfair if certain combinations had better advantages over other combinations that people may prefer, but not use because they weren't as good. _________________
+ PurpleSquerkle
--My website--
Latest update= 7/15/08; Three new midi loops.
{new Squerkle coming as soon as I stop being lazy} |
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